There's an air of mystery surrounding this port, however. Years later, Okami received a port on PlayStation 3 courtesy of HexaDrive - a very talented studio known for its expertise in converting games to new platforms. It did, at least, add the option to control the celestial brush using the Wiimote, which is one of its key selling points. Lacking some of the source art and forced to reverse engineer the original code, the Wii version of Okami is lacking some of the visual flourishes found in the original PS2 release. At this point, Clover Studio was no more, and the job was outsourced to Ready at Dawn with assistance from Tose - the go-to studio in Japan, known for co-developing many a game. Capcom decided to bring the game to Nintendo's very successful motion-controlled console but faced some challenges along the way. There are basically three unique conversion efforts to discuss here. This latest offering is no ordinary port, however. Since release, Capcom has released Okami on multiple platforms including Wii, PlayStation 3, PlayStation 4, Xbox One and now Switch. It's a mini DF Retro episode! John Linneman takes us through a guided tour of all of the Okami ports.Īnd that's where the ports come in. In its original form, Okami runs at a 512x448 resolution, which looks great on a nice CRT, but blown up on a large flat panel, it does start to show its age. It's hauntingly beautiful on original hardware with a look quite unlike any other game on the market - even now. This is combined with a soft glow applied across the game world. Objects such as trees and grass consist of beautiful, flat paintings carefully placed into each scene. A textured paper effect is applied to the scene lending the game a sense of texture as if it were being drawn before the player. Inky black lines envelop geometric edges across the world bleeding out across the image. Clover Studio pushed its cel-shading techniques to the next level but rather than mimicking the look of a modern anime or manga as was common at the time, the team focused instead on replicating the style of Japanese sumi-e paintings. It's still a great game today but what stands out most is its visual style. It may not have ignited sales charts, but it's widely considered a classic of its era. With an enormous pool of talent and money behind the game, Okami was released to critical acclaim back in 2006. While the studio no longer exists today, the spirit of Clover lives on through Platinum Games - but Okami remains a superb example of this remarkable team's early work. With the talents of Shinji Mikami, Hideki Kamiya, Atsushi Inaba and others behind it, Clover produced some true classics during its short lifespan. Back in the day, Capcom's Clover Studio was a development group formed by Capcom to develop new IPs and explore new genres. Okami is one of those titles with timeless charm, created by genuine gaming artisans. The visual aesthetic is timeless - it's one of those games that manages to hold up even when viewed through the lens of a modern 4K TV. It's a beautiful adventure and one the firm has seen fit to re-release across three generations of consoles - and it now arrives on Nintendo Switch, boasting new features including touchscreen input and motion control, along with HD visuals in line with the other current-gen ports.Īnd honestly, it works. It's a sprawling open-ended action RPG fusing The Legend of Zelda with ancient Japanese history and at the time of its initial release, it was also one of the most ambitious and expensive games undertaken by publisher Capcom. Released more than 12 years ago, the original Okami arrived during the PlayStation 2's twilight years.
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